The Mods Grimm (
themodsgrimm) wrote in
grimmoired2018-06-17 11:04 pm
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CHAPTER 2 ; MINGLE
CHAPTER 2 There’s nothing to shake up the feeling of helplessness and betrayal quite like some renovations. Residents in the castle will find a gentle rumble stirring them out of their sleep on Monday morning, and if they choose to find the source of the noise, they’ll notice a newly constructed staircase on the second floor. It stretches up, up, up and will guide the Narrators to a third floor with all types of new installments to the castle. Go ahead, crack open a book, try your hand at some potion mixing. What could possibly go wrong? Just as last week, the morning that the dining hall opens, the tapestries of Ann Takamaki, Soo-won, and Dave Strider will all suddenly catch flame from the bottom, burning up and up until the entire tapestry is gone. Anyone who ventures outside will also find that the scenery has warmed up considerably. Snow no longer dusts the ground, but rather the warm sun and pleasant chirping of birds greet you to the castle grounds. The area has also been expanded, a new jousting grounds available for play and recreation. A set of stables stands next to the grounds, but anyone who ventures inside will find only hear the occasional, phantom whinny of a horse and – find some rather large feathers? Interesting. Finally, partners will find themselves unable to rest peacefully yet another week. While no paranoia creeps over anyone’s shoulders, when night falls and they find themselves sleeping, they’ll instead see dreams – or rather, some memories of their partner. Apparently the Crafters would rather that you all get to know each other sooner, rather than later. Hopefully you don’t see anything you’re not meant to. ![]() Welcome to Week 2, everyone! Today we've introduce new castle locations and brought a new round of partner effects, so please review those, including the Outside section on the Locations page. If you'd like to have your characters interact with the laboratory, please feel free to PP the mods! We would also like to remind players to submit all of their Prologue PCs and new PCs at the Private Conversations page and review the weekly ooc notes for important details in the castle. Something exciting will be arriving on Wednesday, June 20th so keep your eyes peeled for that as well.
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[ wait he can't leave he's bleeding this is the true hell ]
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Varian, can you still walk?
[ because obviously. steph can't. for that reason, 2b's going to try carrying her now. she's not gonna ask permission first. meanwhile, pod flies over to varian if he needs any sort of support?? ]
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Try not to... jostle her leg too much? That bone is not doing well.
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[ steph's far from the first person she's carried in grimm alone. but, as confident as she seems in her strength... treating human injuries isn't exactly her forte. ]
Where should I be taking the two of you?
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[ since everyone kind of. left them here after bringing them inside. ]
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[ he is bleeding a lot please stop asking him difficult questions ]
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"Multiple human injuries detected on the subjects Stephanie Brown and Varian. Proper treatment of the wounds requires disinfectant to prevent further deterioration. However, no medical facilities exist on the castle grounds.
Alcoholic beverages such as vodka, while not intended for this purpose, can be used in emergencies where no other proper disinfectant materials are present. Proposal: head to the kitchen to search for vodka."
unfortunately, only 2b can hear that. and all she announces for steph and varian is: ]
We're going to the kitchen.
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[ she won't argue mostly because, admittedly, talking is more work than it it's worth at the moment and also she really needs this shit checked out. ]