The Mods Grimm (![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png) themodsgrimm) wrote in
themodsgrimm) wrote in ![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png) grimmoired2018-07-28 08:34 am
grimmoired2018-07-28 08:34 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png) themodsgrimm) wrote in
themodsgrimm) wrote in ![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png) grimmoired2018-07-28 08:34 am
grimmoired2018-07-28 08:34 amCHAPTER SEVEN ; TRIAL
| CHAPTER 7 - WEEK 7 Wakey wakey, naughty murder children. It's a lovely Saturday, after all. Breakfast is served piping hot at its usual time and all of the evidence has been removed from the scenes of yesterday. No matter how you choose to spent your morning though, the clock will begin to chime the moment both hands reach the large, ornate twelve. Before your eyes materializes a door...but not just any door. Unlike the door leading to the festival, this door sits primly and properly right in front of the foyer. Whether you exit the castle on your own or you feel a friendly, invisible push, you begin to walk under an arc of wisterias. Behind you, the clock continues to chime with every step you take. By the time the time the clock strikes twelve, you've entered a beautiful garden. In front of you is a long table, 19 seats on each side. Around the garden are several glass cases containing evidence collected yesterday. As noon intensifies on the sun-shaped clock, you'll find Dragon at the head of the table, a glass-covered rose near her right hand. Tick tock, Narrators. You have nine hours to deliberate. The garden is strangely silent and there are no snacks today...it seems as though you'll be left to your own devices.  Welcome to your trial post! Please see here for the OOC summary of events from yesterday's investigation. In addition, please be sure to vote! Please see the voting page on how to vote, as we will have two special things to vote for. Voting will close at 9pm EST/6pm PST or sooner if the game ICly elects so. If you have any questions, please ask on our Discord server or ping us on plurk. Please direct pings for the NPC to Dana ( 
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Yeah. A farm. Congratulations! Surrounded by the sounds of farm animals and the calm winds across the wheat fields, this group will have to venture across the landscape to obtain three keys by completing the following tasks.
-They must collect water from a nearby river with nothing but their bare hands to fill a nearby trough.
-They must clear the rafters of the barn from large birds such as owls and ravens.
-They must rescue a baby duckling from a large, lurking predator such as a fox.
For each completed task, they will also receive one silver key.
Upon completing their last task, the doors of a horse stable will swing open. They may wish to stay together or split up, but exploration of this building will reveal one (1) chest with three key holes.
Once your characters find the chest, please reply to this comment so we can let them know what they’ve found!
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