The Mods Grimm (![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png) themodsgrimm) wrote in
themodsgrimm) wrote in ![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png) grimmoired2018-07-28 08:34 am
grimmoired2018-07-28 08:34 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png) themodsgrimm) wrote in
themodsgrimm) wrote in ![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png) grimmoired2018-07-28 08:34 am
grimmoired2018-07-28 08:34 amCHAPTER SEVEN ; TRIAL
| CHAPTER 7 - WEEK 7 Wakey wakey, naughty murder children. It's a lovely Saturday, after all. Breakfast is served piping hot at its usual time and all of the evidence has been removed from the scenes of yesterday. No matter how you choose to spent your morning though, the clock will begin to chime the moment both hands reach the large, ornate twelve. Before your eyes materializes a door...but not just any door. Unlike the door leading to the festival, this door sits primly and properly right in front of the foyer. Whether you exit the castle on your own or you feel a friendly, invisible push, you begin to walk under an arc of wisterias. Behind you, the clock continues to chime with every step you take. By the time the time the clock strikes twelve, you've entered a beautiful garden. In front of you is a long table, 19 seats on each side. Around the garden are several glass cases containing evidence collected yesterday. As noon intensifies on the sun-shaped clock, you'll find Dragon at the head of the table, a glass-covered rose near her right hand. Tick tock, Narrators. You have nine hours to deliberate. The garden is strangely silent and there are no snacks today...it seems as though you'll be left to your own devices.  Welcome to your trial post! Please see here for the OOC summary of events from yesterday's investigation. In addition, please be sure to vote! Please see the voting page on how to vote, as we will have two special things to vote for. Voting will close at 9pm EST/6pm PST or sooner if the game ICly elects so. If you have any questions, please ask on our Discord server or ping us on plurk. Please direct pings for the NPC to Dana ( 
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—well that’s unfortunate, they’re standing on the rooftop of a large building. The stars are out and the night is young, urging the group forward. With towers flanking either side, this group will have to leap from roof to roof to accomplish four things in order to obtain four keys.
-They must round up six (6) geese to place in a coop.
-They must scale a tall tower to get to their next location.
-They must find a clock tower and set the hands to midnight.
-They must shed tears on a bed of flowers and warm them from the chill night air.
For each completed task, they will also receive one silver key.
Upon completing their last task, the flowers will bloom and swallow them up, encouraging them to dive into the heart. They may wish to stay together or split up, but exploration of this dark tunnel will net them one (1) chest with four key holes.
Once your characters find the chest, please reply to this comment so we can let them know what they’ve found!
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