The Mods Grimm (
themodsgrimm) wrote in
grimmoired2018-07-28 08:34 am
CHAPTER SEVEN ; TRIAL
CHAPTER 7 - WEEK 7 Wakey wakey, naughty murder children. It's a lovely Saturday, after all. Breakfast is served piping hot at its usual time and all of the evidence has been removed from the scenes of yesterday. No matter how you choose to spent your morning though, the clock will begin to chime the moment both hands reach the large, ornate twelve. Before your eyes materializes a door...but not just any door. Unlike the door leading to the festival, this door sits primly and properly right in front of the foyer. Whether you exit the castle on your own or you feel a friendly, invisible push, you begin to walk under an arc of wisterias. Behind you, the clock continues to chime with every step you take. By the time the time the clock strikes twelve, you've entered a beautiful garden. In front of you is a long table, 19 seats on each side. Around the garden are several glass cases containing evidence collected yesterday. As noon intensifies on the sun-shaped clock, you'll find Dragon at the head of the table, a glass-covered rose near her right hand. Tick tock, Narrators. You have nine hours to deliberate. The garden is strangely silent and there are no snacks today...it seems as though you'll be left to your own devices. ![]() Welcome to your trial post! Please see here for the OOC summary of events from yesterday's investigation. In addition, please be sure to vote! Please see the voting page on how to vote, as we will have two special things to vote for. Voting will close at 9pm EST/6pm PST or sooner if the game ICly elects so. If you have any questions, please ask on our Discord server or ping us on plurk. Please direct pings for the NPC to Dana (
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Even with the sweltering sun, the group will be aware they must complete several tasks and obtain four keys.
-They must steal three apples without getting caught! Guards will be on-alert and if they aren’t careful they will be chased through the bazaar.
-They must create a cooling system and save two children from the heat while they hide from the guards of the marketplace.
-They must break into someone’s home and raid their belongings.
-They must follow the trail of jewels at their feet out of the marketplace and into the woods.
For each completed task, they will also receive one silver key.
Upon completing their last task and exiting the bazaar, they will find themselves walking away from the heat and into a dark, wooded clearing. They will also find themselves approaching a sugarspun house at the end and they must approach the house. As they reach for the handle, they will find themselves stuck to the structure. Together, they will need to figure out how to break the house apart and find one (1) chest with four (4) key holes at the center.
Once your characters find the chest, please reply to this comment so we can let them know what they’ve found!
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