The Mods Grimm (
themodsgrimm) wrote in
grimmoired2018-07-28 08:34 am
CHAPTER SEVEN ; TRIAL
CHAPTER 7 - WEEK 7 Wakey wakey, naughty murder children. It's a lovely Saturday, after all. Breakfast is served piping hot at its usual time and all of the evidence has been removed from the scenes of yesterday. No matter how you choose to spent your morning though, the clock will begin to chime the moment both hands reach the large, ornate twelve. Before your eyes materializes a door...but not just any door. Unlike the door leading to the festival, this door sits primly and properly right in front of the foyer. Whether you exit the castle on your own or you feel a friendly, invisible push, you begin to walk under an arc of wisterias. Behind you, the clock continues to chime with every step you take. By the time the time the clock strikes twelve, you've entered a beautiful garden. In front of you is a long table, 19 seats on each side. Around the garden are several glass cases containing evidence collected yesterday. As noon intensifies on the sun-shaped clock, you'll find Dragon at the head of the table, a glass-covered rose near her right hand. Tick tock, Narrators. You have nine hours to deliberate. The garden is strangely silent and there are no snacks today...it seems as though you'll be left to your own devices. ![]() Welcome to your trial post! Please see here for the OOC summary of events from yesterday's investigation. In addition, please be sure to vote! Please see the voting page on how to vote, as we will have two special things to vote for. Voting will close at 9pm EST/6pm PST or sooner if the game ICly elects so. If you have any questions, please ask on our Discord server or ping us on plurk. Please direct pings for the NPC to Dana (
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The maze is doted with beautiful flowers, multiple pathways, topiary and more. The group will be relieved to know there isn’t a minotaur here, but they must obtain three keys by completing the following tasks.
-They must follow the pathways and pick the path that’s just right to ensure they don’t reach a dead end. The wrong path will either be too hot, too cold, too big or too small.
-Upon entering the right tunnel, they must outrace it and keep ahead of several vines and flowers that will be deterring them and trying to trip them up.
-They must look carefully and find a set of footprints that they then must follow no matter where they lead, including through cramped tunnels, shallow streams, mushroom fields and more.
For each completed task, they will also receive one silver key.
Upon completing their last task and exiting the path, the footprints will disappear and they’ll find themselves in front of a cottage and a castle. They must choose which one to enter. Entering the cottage will bring them face to face with a blonde little girl wielding a knife! Entering the castle however will bring them face to face with a large pumpkin-esque creature, a carriage come to life that will try to run them over. They will have to defeat either of these creatures and in doing so they will receive one (1) chest with three key holes.
Once your characters find the chest, please reply to this comment so we can let them know what they’ve found!
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